![]() You can change the amount of speed on the MCM > higher Smoothness = lower speed ![]() To slowdown the "run", just keep the hotkey pressed (default Q, can be redefined via MCM) It only slow downs forward and backward movements, side movements will be at the normal speed > when jogging, diagonal movement angle won't be 45 degrees anymore. Note: this mod is nothing about animations, it's only about the speed. ![]() There's a comparative video under the " Video" tab that shows what I mean, if this is not so much clear. Oh I'll add "in a pretty cheap way", but until it does the trick it's ok. This, more or less, tries to emulate the different run speed effect you can achieve with a controller. ![]() As consequence, you will run slower, but your animation speed will be the same. This small script introduces a force in the opposite direction when you are running.
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